Server Information
The first new feature is an improved taxi service
When a player hails a taxi using the command: /taxi and you teleport to them, the ‘taxi hailed’ notification will automatically be cancelled for other taxi drivers. This will prevent a mass teleportation of taxi drivers.
The second new feature is the modified /inzerat command
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The third new feature is the gang system mentioned earlier.
To start with, I’ve created a few gangs and, based on your requests in THIS update, I’ve assigned them weapon caches.
Ranks
1. – Newcomer
2. – Seasoned Member
3. – Left-hand man
4. – Right-hand man
I’m the boss here!
The boss can kick a member out of their gang or hand over command to someone else. Using the
command: /gang will open a table where you can view a list of gang members and their details, including which members are online and their IDs. You can also view the last 20 messages here, showing your gang’s most recent 20 activities (new members, pay-ups, fights, etc.). You can also invest money in the gang and view a list of caches, with additional information on which gang owns each one.
A total of 12 warehouses are hidden across the map. Each warehouse provides the gang it belongs to with a different weapon for gang members upon spawning. A gang can own multiple caches at the same time.
A battle for a cache can only be initiated if the gang has more than 15 members and there are at least 4 gang members present at the cache. It can also be initiated if a member of an enemy gang that owns the cache is online. The winner gains 10 respect points from the opposing gang.
Team Deathmatch, respect, commands
The gang leader can challenge another gang to a TeamDeathMatch using the command: /gangwar [gang name]. The challenge can only take place if the leader of the other gang is online. The winner gains 30 respect points from the opposing gang. When you kill a member of another gang, your gang gains 1 respect and the other gang loses 1. You can tell if a player belongs to a gang by the name of the gang they are currently in, which appears above their head. If they are not in any gang, nothing will appear above their head.
During paydays, each gang receives a sum equal to Respect * 100. Payout amounts are distributed to gang members according to the leader’s settings. If a gang does not have the funds to pay out salaries, it will be disbanded and the unoccupied headquarters will be made available for another gang to occupy. There are currently 13 strongholds. An initial deposit of $10,000,000 is required to establish a gang. If all strongholds are occupied, I will continue to add more upon specific requests from gang leaders – Signed, ATomas.
Using the command: /ganginvite [id] – send a player an invitation to join the gang. This command can be used by anyone who is in the gang.
Using the command: /gangjoin – the player accepts the invitation and automatically becomes a member of the gang. A player may leave the gang at any time. All they need to do is enter the headquarters, enter the command: /gang and select ‘leave gang’. To join a gang, you must not be a member of another gang.
EDIT//
Improvements and fixes
: Gang names displayed incorrectly above nicknames have been fixed. The issue of pickups spawning in a different headquarters within the interiors has been fixed.
Modified/Improved
: You will not be able to draw a weapon within a 100 radius on the /lv, /sf and /ls warps. Furthermore, an ‘anti-spawn kill’ has been implemented, which works by instantly killing a player if they are killed twice by the same player within 5 minutes.
EDIT//18 June 2011 10:05 - If you are in a gang and kill a player who is not in a gang, $50,
000 will be deducted from your gang’s funds (bank)
ask that each gang leader chooses a colour from THIS PALETTE and writes the gang’s name along with the full colour code in the news post, e.g.:
Orchid   #da70d6   -0.16   0.588   0.647 or
   Â
LavenderBlush   #fff0f5   -0.05   1   0.970
Â

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