Server Information
Articles Hierarchy

I vaguely recall writing at the start of the month that the SNs wouldn’t be out until the 15th. I still don’t understand why nobody believed me. Czech is making the most of the summer, so I’ve stepped in to cover for him this month.
To start with, I’ve got an honourable mention here. Our avid reader Jéňa couldn’t wait for the official SN, so he wrote his own version. Although it was moved to a separate thread to avoid unnecessary discussions, we in the editorial team really appreciate this gesture, and I’ve decided to quote some of his phrases verbatim in the official edition of SuperNews!
Jéňa’s version is still available to read here.
And so here we are – a warm welcome to you all to the June edition of SuperNews!

As in every recent issue of SN, there was supposed to be an interview that Czech had arranged. Unfortunately, it didn’t make the SN deadline, so hopefully we’ll be able to look forward to it in the Interviews section. In that case, we’ll at least briefly touch on a topic that’s in demand in every issue – Gangs. For one day this month, the entire gang system came to life during a Gang event organised by Restart, Shifty and Terka.
The event took place on 26 June, with competitions in three disciplines, in which a total of seven gangs took part.
Prizes included respect, in-game currency, a place in the Hall of Fame, and weapons of the winners’ choice.
The specific disciplines were the Gang Race, the Sawn-Off Tournament and the Orienteering Race.
The overall winner across all disciplines was determined by the average of their placings in each discipline.
“It started with the Gang Race, in which two gang members would always race against another pair. Everyone took part in two races: the rally and the bridge.”
~Jertn
The Gangsta’s Paradise gang [80] won this discipline.
This was followed by the Sawn-Off Tournament held on the Airport map. Once again, two members from each gang took part.
The West-Side Thug Life gang [76] won this discipline.
The final discipline, the Orienteering Race, once again saw two gang members take part: one racer and one navigator, who chose the route.
The Churaq Clique gang [69] won this event.
The gangs that achieved the best placings were as follows:
1st place: Gangsta’s Paradise [80]
2nd place: Churaq Clique [69]
3rd place: West-Side Thug Life [76]
June once again saw a major update; let’s summarise the most significant improvements and fixes from the server here. The full update log is in this thread and, of course, everything can be found using the /news command on the server.
"The main new feature of this update was the revamp of three jobs: specifically, the pizza chef, the bus driver and the fisherman."
~Jertn
Specifically for the pizza chef, new orders have been added where the pizza must be baked directly in the kitchen and then delivered.
So-called ‘random areas’ have been introduced, which are reported by the control centre and to which you then deliver the pizza.
The bus driver job is now known as the public transport driver.
A new type of mission has been introduced – regional transport – longer missions generated by the dispatch centre, where you travel through multiple locations.
For trams and trains, you must now slow down to a certain speed at stations, and more routes have been added for them.
The fisherman has a new job card located on the edge of the map in the village of Bayside.
They now have access to warehouses for processing fish and purchasing nets.
The warehouses have their own levelling system, and fishermen must rent them using in-game currency.
The fish delivery system remains in place, but thanks to processing, fishermen can earn greater rewards.
"Three new properties had to be added to accommodate the fishermen and their new missions. These are the Fishing Warehouse Blueberry, the Fishing Warehouse Bayside and the Fishing Warehouse Montgomery."
~Jertn
A new Inside Track branch has also been added in Las Venturas.
There has been a change to the property security system: the first 3 days are unlimited; for every additional hour played, the system allows you to purchase an extra hour of security.
"In addition, Military Technology has been added again, along with a few other things."
~Jertn
It now functions as collectables, which can also make transport easier during various missions.
You’ll now also earn rare achievements for purchasing military equipment.
New maps for the Gang Derby and the Random Gang DM event have been replaced by the Random Gang Derby.
Automatic generation of random events from the stadium has been added, where you’ll receive a reward in-game currency for winning.
A new event, Perfect Match, has been introduced, where your task is to memorise the symbols on the tiles and be the last one standing on them.
Truck drivers have also been given new levelling missions; you’ll earn XP for each one you complete. The higher your level, the greater the reward.
You can also encounter paramedics on the streets as they rescue the injured – a mission similar to those in single-player mode.
For every two hours played, a new /vskipquest option has been added, allowing you to skip to the next quest for free.
The Sabre, Feltzer, Stafford and Hustler veterans have been discounted due to the removal of the 200HP bonus, which wasn’t working correctly.
The conditions for buying out a bankrupt company or gang have changed; you can now choose which vehicles to purchase alongside the bankrupt company.
If the company meets the condition regarding profitable members, it is possible to cancel the purchase of leased vehicles only. If it does not meet this condition, you can buy it without any vehicles.
The price of such a defunct company or gang is automatically recalculated based on the selected vehicles.
Development on the website is back on track; our favourite mastremind, Darius, is working hard on improvements and fixes.
“You can view the full list of fixes and new features HERE.”
~Jertn
He’s come up with a new layout for the Changelog, UwU.
When the percentage is low, the percentages will no longer be hidden in polls.
"You can now view a player’s last login to the server in their statistics on their profile. New icons have also been added to user profiles."
~Jertn
The interaction for linking accounts in the profile has been adjusted, and server information has been updated.
Minor adjustments have been made to the colour scheme for Light Mode and the colour of numerical badges.
An option has been added to navigate to your own page by clicking the three dots.
"A character counter has been added to the shoutbox on the website, and an indicator for images and videos has been added to the gallery, which displays what type of content it is in the bottom right-hand corner."
~Jertn
A large number of bugs have been fixed, e.g. quote authors, the character limit in the SB archive, video width in the news section, avatar previews, etc.
Unnecessary, old articles and non-functional videos have been removed from the gallery.
ASAPFerg (2PAC) and PlayFour have been granted pUB status on the website.
Finally, I’d like to mention that a total of 11 suspensions were issued.

Four offenders were given a second chance at the start of the month, namely OrEo, jirkadezo, numberko and Wolfpack.
“This month, five players also received PUBs, so their lives have meaning once again. They are Sweeze, 2PACA, Lukanta, myself and Kysucan.”
~Jertn
Together with Czech, we have also taken on the role of Forum Moderator.
Reggie earned the role of pUB Judge – Web, and Rullík won the role of pUB Judge – Server in the Spanish Grand Prix.
evry_, Fatalqo_ and mokry earned promotion to the role of Administrator this month.
evry_ was subsequently joined by Mina and now serves as Events Manager.
Together, they have also taken on the new role of Pardon Judges.
“Simo has become the server’s new moderator. Our editorial team therefore wishes him the best of luck in this role.”
~Jertn
Finally, we have some sad news: after many years of service, err0rk0 has stepped down from his role as Chief Server Administrator.
Shalmay has been removed from his position as administrator, whilst ToaletniPapir has voluntarily stepped down from the role of Chief Administrator.
Statistics:
190 warnings were issued.
119 players ended up behind bars.
Freezing was applied 20 times.
Mute was applied 194 times.
664 queries were answered.
A total of 140 expulsions took place.
A total of 182 bans were issued.
A further 2 players received a PBan.
180 events were organised.
10 news items deleted.
58 advertisements were deleted
88 queries were deleted.
A total of $600,000 in fines was collected.

"On 17 June, Atomas announced that he and his team are setting up a second FiveM server, so we’re all looking forward to being able to play SP with better quality and lots of new things that can’t be done on the sample server. I’ve also received a message from an anonymous user who told me that the server should be up and running by the end of the year. Unfortunately, we don’t know the exact date yet.”
~Jertn
As an assistant developer on the FiveM server, I’ve decided to give you a brief outline of what you can expect from the new server.
Firstly, I’d like to mention that FiveM, much like SAMP, is an unofficial game client for online servers with various themes.
Gargy, Geroj, SystemeR and Bratek are collaborating with ATomas on the development. Mikull and Rullík have also recently joined our team as testers.
Although the Roleplay mode is very widespread in the FiveM community, I can assure you that our server will continue to focus on SAMP, just like the old, familiar SuperPařba.
You can therefore look forward to the familiar systems of owning houses, vehicles, properties and businesses. The gang system isn’t incorporated yet, but we’re definitely planning to include it in the future.
A modified employment system with unique features created specifically for our server – a towing system for mechanics, mafia takeovers of properties, etc.
The Town Hall offers the standard features: a bank, top leaderboards and an overview of jobs, properties, businesses and houses.
Each vehicle naturally has its own speedometer and needs to be refuelled at petrol stations. Electric vehicles have their own fuel system.
The familiar old clothes shops are back, where you can choose from story-based or side-quest skins.
You were no doubt expecting the option to create your own skin, just like in GTA Online. This feature will be unlocked via ranks.
Ranks will replace the levelling system on SAMP, where, in addition to your own skin, there will be a range of other unique rewards.
An improved chat system with rooms for organisations, jobs and private chats. A custom menu system and info messages.
The option to use coloured text via hex codes, as well as the familiar classifieds and auction features. The option to tag players using % or #.
A custom scoreboard, accessible via the Z key, which displays basic player information.
A new, unique statistics system that you can improve whilst playing. The beach gyms will also help with this.
Special animations triggered by commands, with the option to control the boot and bonnet of your vehicle. Improved crouching animation inspired by GTA 4.
Many other familiar features such as prisons, shooting ranges, driving schools, lifts in buildings, online radio stations, hotel rooms, etc.
To round off, here’s the link to the official teaser again (click).
So that brings us to the end of today’s SN; with that, I’ll say goodbye to you all – as Jéňa would say, ‘dovi’!
MXG took care of the lovely headlines this time.


.gif)
.gif)