Server Information
Hello,
changes will be implemented on the server tomorrow, and we should be informed of these immediately, rather than waiting for the monthly summary as usual.
1) Gang storages: Gang storages have been
removed and a territory battle has been introduced in their place. Gangs as a profession have been removed and ‘default gangs’ have been created in their place. A default gang cannot be deleted. Anyone will be able to join one. The more territory a gang has, the more ammunition and types of weapons a member can choose from the headquarters. Territory is contested using the /warzone command.
2) Levels
The levels have been redesigned, so you may receive a different level to the one you are currently working towards. There are 128 levels in total. The advantage over the old levelling system is that if you come across a level you’ve practically completed (e.g. heal 50 out of 40 people), it will automatically be skipped and you’ll move on to the next one.
3) Info
The info section has been redesigned (from 3 pages to 2 pages); the first page contains general information plus the Premium login level task. The first page now features not only a ‘Next’ button but also a ‘Cancel’ button; the second window displays points for jobs, licences and the new ‘Winnings’ section, which counts the number of wins from races, DM, the pit, skydiving, lottery and horse racing, as well as the number of cars sold at the docks.
These statistics will start being counted from tomorrow; therefore, any winnings you have already secured will not be included. ‘Gang points’ have also been added, which are used to assign ranks within the default gangs. You earn these points for GWs, GRs and turf wars. When you log in for the first time, your points from the Grove, Ballas, Vagos and Aztecas jobs will be totalled and set as gang points.
4) Safety
net The safety net, which previously restricted you from earning bonuses within a one-minute interval, has been redesigned. You can now perform a given action on a specific player at two-minute intervals. This means the cooldown will no longer be as restrictive as it is now, and it will also prevent two passengers from getting in and out of the same taxi at the same time so that the taxi driver can rack up points :)
5) Gang Headquarters, Gang Colours, Gang
IDs Gang headquarters and gang colours have been redesigned. The colours have been chosen so that they stand out clearly in the chat from other messages. They are also divided into shades so that two gangs with similar colours can always be distinguished from one another.
All gangs have been relocated; there are 10 strongholds in each city (making a total of 30), and the buildings have been chosen to make them look like genuine gang strongholds (mainly ‘ghetto’ housing blocks). The four gangs with the lowest respect will be disbanded and replaced by so-called ‘default gangs’.Gang
IDs 1–4 will be set to IDs 10, 13, 20 and 21 – these are the last four gangs with the lowest respect levels, which will be removed. So players in these gangs will find themselves in different ones, and they’ll need to be invited back into a gang. And the bosses will need to have their membership in those gangs set manually. However, money, respect and cars will remain.
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